About Nathan
I have 18 years of technology professional experience, programming since '93 and over 5 years leading teams. I’ve been developing Unity3D/VR since 2015 and have made games for Mobile, Google Cardboard, Samsung Gear VR and Oculus Rift. I have also built many web applications, server side systems, and cloud/distributed systems too!
Some of my game projects include: "Haunted Maze", a Mobile Generative Maze Game on Google Play; "Meditate VR", a VR Meditation game; "Let's Bond VR", a VR Molecule using the Ball-and-stick model for an educational game; "Astral Resonance VR" a VR sound puzzle; "DunGen", a Generative Dungeon for RunUO; and "Marionette Mayhem", a 3D arena.
Some of favourite web projects include: "My Pet Needs Love", a pet dating webapp; "Geospatial Genetics", a tool to drill down organisms and genes on a web map application; and "GitPhite" visualising git commits against infrastructure stats over time. Others can be found on LinkedIn.
Over the years I've had the privilege writing web, desktop and mobile software used video games; virtual reality; marketplaces; cryptocurrency trading; generative systems; web mapping; bioinformatics; securities trading; and business process automation.
In addition to my leadership and technical expertise with technology companies I also have independent, boutique, and Big 4 consulting experience and loved solving hard business, team and technology problems for my clients.
Nowadays I focus on game development and digital entertainment. If you would like to catch up, drop me a note!