About Nathan
I have worked in technology professionaly since 2006 and learned to program since 1993. I’ve been developing Unity3D/VR since 2015 and have made games for Mobile, Google Cardboard, Samsung Gear VR and Oculus Rift. I have also built many web applications, server side systems, and cloud/distributed systems too!
Some of favourite projects include: "Haunted Maze", a Mobile Generative Maze Game on Google Play; "DunGen", a Generative Dungeon for RunUO; "Geospatial Genetics", a tool to drill down organisms and genes on a web map application; and "GitPhite" visualising git commits against infrastructure stats over time. Others can be found on LinkedIn.
Over the years I've had the privilege writing web, desktop and mobile software used video games; virtual reality; marketplaces; cryptocurrency trading; generative systems; web mapping; bioinformatics; securities trading; and business process automation.
In addition to my leadership and technical expertise with technology companies I also have independent, boutique, and Big 4 consulting experience and loved solving hard business, team and technology problems for my clients.
Nowadays I focus on game development and digital entertainment. If you would like to catch up, drop me a note!